![]() Neither RTX nor rasterization hardware is used. My project is realtime GI and it's all compute. RT is part of my project, but that's not the point. ![]() I do not work in game industry.Īre you seeing this with RT specifically? Big engines that make the real money are maintained by a small amount of experts, and they take the burden of working with low level APIs.īut that's just my personal opinion from the outside. It seems neither Microsoft nor NVidia have interest on updating high level APIs.Īnd this makes sense, because after all legacy game engines have made the transition to low level, the only people that keep using high level APIs are hobby programmers / newbies for learning purposes.Īlso, game engines increase in complexity but decrease in number. What i meant is simply: DXR can be used only from DX12 / VK (low level), but not at all from DX11 or OpenGL (high level). Does your meaning of low-level differ from mine? Your quote here makes it sound to me like one could only use RT on DX11/GL if directly using those APIs. My use of ‘low-level’ was meant as directing using the APIs, not indirectly as using a framework or engine.
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